To many people, Cage says, there’s simply no other way to tell a story but through cut-scenes.
Despite the fact that Heavy Rain offers a very different experience to those “interactive movies” of old, Quantic Dream still had to field negative comments from people ignorant to how to the game is actually experience.
Early “interactive movies” would offer up a series of scenes for players, offering them mostly meaningless choices from time to time. “It is in many ways what Heavy Rain is - a visually told story that the player can affect by his actions.”īut he’s quick to distance himself a bit from the term, mostly due to the negative connotation gamers might have. “Using the term ‘interactive movie’ to describe Heavy Rain has been a tricky question from the beginning,” he continues.
“ Heavy Rain is about playing with a story almost in a physical sense, changing it, twisting it, discovering it, making it unique, making it yours,” he explains. There aren’t any set goals or challenges Cage describes it as a “journey,” and I tend to agree. When trying to describe my experience with the game to him, I used the words “interactive movie” for lack of a better term - Heavy Rain‘s gameplay isn’t typical. Judging Heavy Rain on its visual merits is one thing, but with Quantic Dream promising a mature and compelling experience like we’ve never seen in gaming, expectations are through the roof.īut is Heavy Rain even a “game” at all? Quantic Dream co-CEO David Cage isn’t so sure, as he recently explained to me what makes Heavy Rain truly unique.
If you write articles at this time, you will be full of inspirations, so you can write a love letter to the one you love or contribute to the newspaper.Are you excited for Quantic Dream’s Heavy Rain? It’s difficult not to be - the developer has been wowing gamers with the game’s tech for years, with lifelike visuals that promise to bring out emotions of in-game characters like never before.